South Park (1978)

"South Park" is a Real First Animation Film of 1978 from MGM and United Artists Movie


 * Narrator: In The Story of the Man Who Was Story Of How Who Man Can To Be. Along with The Girl, The Dog and The Four Young Boys. Together To Find Of Our Adventure all the World. Top Stop an Evil M.A.D, From the Evil One of All, Dr. Claw. Or, So It Is?

Inspector Gadget/Lieutenant Gadget/Augustin Tamare



 * Inspector Lieutenant Gadget is a Disney Heroes, Despite being laden with many gadgets in his body, he is frequently clueless, bungles his cases and gets himself into danger, only escaping from trouble and completing his missions with luck. (In the earliest produced episodes, Gadget was halfway brilliant, deducing that Dr. Claw, Kamikazi and Constantine is nearby and even became infuriated when he lost his nemesis in a high-speed chase) A policeman by nature, he is a caring family man that often takes risks to protect his niece Penny and their dog Brain and the little four young boys, and has a firm disbelief in the supernatural. His character often utters four catchphrases during episodes—"Wowsers!", at times of shock and complete surprise; "Go-Go-Gadget", which is often spoken before Gadget names the gadget he intends to use; "Is that you, Chief? You're where?", uttered when Chief Quimby calls Gadget on his next assignment; and "I'm always on duty.", which is also said to Quimby before Gadget leaves for his assignment. except he has been upgraded with several new gadgets. He is usually blind to MAD's interference in missions or their presence, sometimes making it easier for them to continue with Dr. Claw's evil plans, but they are nearly always thwarted, usually by accident. Gadget's appearance is somewhat different from his original design, as his hat and coat are now dark grey, his gloves are yellow, his tie and pants are a brighter blue and looks a lot younger. He also wears green sunglasses in most episodes.

Penny the Girl



 * Inspector Gadget's niece. She is the true "brains" behind Inspector Gadget's investigations, and the one responsible for foiling M.A.D.'s schemes, a fact only known to Brain. Her investigations are conducted in secret, in which she uses two pieces of technology—a hi-tech computer disguised as a book; and a special utility wristwatch, which she frequently uses to communicate with Brain and monitor her uncle's activities with. Penny often gets kidnapped by M.A.D. when they catch her snooping into their affairs, but manages to escape with her technology or by calling on Brain for help. Penny's dependence on her computer book is often played for suspense: she will be separated from her book at a key moment and be unable to save the day until she reacquires it. When an investigation is nearing its completion, Penny frequently contacts her uncle's boss in secret to alert him to Gadget's "arrest" of the culprit in the scheme he is investigating. The writers of the series never elaborate on who Penny's parents are, nor revealed them in any of the episodes (hinting that she might be an orphan).   And she know-it-all 12-year-old niece is the creator of the Gadgetinis. Instead of secretly following Gadget, she contacts the Gadgetinis to offer advice and information from home. She usually does this from the attic, using her laptop computer and many other hi-tech tools, which replace her computer book and video watch. She also usually corrects Fidget about being a robot when he does something robots can't do, isn't as patient as she was in the original series, and has a bit of a short temper.

Brain the Dog



 * The family dog, assists in investigations by secretly keeping Gadget out of danger, and on several occasions coming to Penny's aid when she needs him. The series' writers designed the character to be highly intelligent and resourceful, often becoming bipedal in order to operate under a number of disguises aimed at fooling Gadget and/or the M.A.D. Agents. A running gag is that Gadget will typically befriend M.A.D. Agents and remain oblivious to their attempts to kill him, while exclusively perceiving Brain as a M.A.D. Agent he needs to arrest. Brain is outfitted with a hi-tech collar that conceals a retractable video communications system linked to Penny's wristwatch, in which he communicates to her through a mixture of pantomime and physical gestures. By Season 2, Brain was using this video link to 'talk' to Penny in dog-talk reminiscent of Scooby-Doo.

The Gadgetinis



 * Fidget (orange) and Digit (blue) are two small robots created by Penny who are miniature versions of Gadget. They frequently aid Gadget on his missions and each one has their own arsenal of hidden gadgets and devices, including video communicators in their chest-pieces. Penny created them after Brain retired due to a nervous breakdown. Fidget is the most easily spooked of the pair and is colored orange. He does things robots cannot do, such as feeling pain or sneeze, which Digit usually questions. Digit, is the smarter, sarcastic, and more literal of the Gadgetinis. He often reminds Fidget that he is a robot when Fidget does something that robots can't do.

The Four Young Boys



 * Inpsector Gadget's four children, Stan is portrayed as the everyman of the group, as the show's official website describes him as "a normal, average, American, mixed-up kid". Kyle is the lone Jew among the group, and his portrayal in this role is often dealt with satirically. Cartman is antihero and whose anti-Semitic attitude has resulted in an ever-progressing rivalry. Kenny, wears his parka hood so tightly that it covers most of his face and muffles his speech.

Doctor Claw



 * Doctor Claw, is a Disney Villains, The leader of the evil M.A.D. organization. Dr. Claw often operates his schemes via a computer terminal, while accompanied by his Henchmen Kamikazi and Constantine and his pet cat M.A.D. Cat (a reference to Wolfie and Sally 007 villain Villain Harry), usually either within a base that is often depicted as an old castle, or from within his personal craft the M.A.D. Mobile—a black-and-red vehicle that can transform between a car, jet, and submersible, which he always escapes in when his latest scheme has failed whilst he is on location at or near where it is being conducted. Dr. Claw considers Inspector Gadget and the Four Young Boys to be his greatest nemesis, despite being aware of his idiocy, but does know about Penny and Brain's involvement in his missions; however, both he and his M.A.D. agents presume they are simply under orders by Inspector Gadget to spy on their operations, and are never fully aware that they are the real brains behind his schemes being thwarted. The character always uses his catchphrase—"I'll get you next time, Gadget and the Four Young Boys! Next time!"—at the end of each episode, often to illustrate his desire for revenge against Inspector Gadget. He is never seen, aside from his arms.

Kamikazi and Constantine



 * Doctor Claw's two henchmen, Kamikazi is a small, possibly sadistic delusional old man henchmen with thick glasses and a suit/bathrobe combo who is a self-proclaimed and Constantine is a fat hunchbacked henchmen He is the sumo master (though it is unknown if he has ever been a yokozuna, or "grand champion"). He is a sensitive and none too threatening sidekick to Dr. Claw.

Mad Cat



 * Doctor Claw's pet cat who now has a chair of his own. as whenever claw is happy MAD Cat will purr, but whenever he is mad he will hiss and yowl and this is his signature sound at the end of every episode. After Dr. Claw says "I'll Get you next time, Gadget and the Four Young Boys! Next time!" MAD Cats yowls. In the series his breed is unknown, but in the film, he is a white Persian. mad knows about penny and her watch and sent the evil female troll in blue to defeat and destroy penny's watch as mad is a female herself mad cat saw penny and started to claw off penny's watch penny saw her beautiful watch in the paws of evil and she ran away mad cat finally took penny's watch off penny's left wrist and with the watch in her evil paws she knew that penny was nothing without her girlish watch of course her pigtails are hers

Chief Quimby

 * Inspector Gadget's short-tempered boss. The chief of police in Metro City, Quimby specialises in the use of disguises in order to pass on a message containing Inspector Gadget's briefing for his next message, a frequent plot element used at the beginning of each episode, as well as seeing him towards the end to congratulate him on a job well done, never realising that Inspector Gadget's niece is responsible for foiling Dr. Claw's plots or alerting him secretly to where he and the police need to be. As a running gag, Inspector Gadget is oblivious to the message's "self-destruct" element and returns it to his boss prior to it blowing up, always unintentionally and occasionally through sheer bad luck on Quimby's part. The character is frequently portrayed with a pipe in his mouth, is often on the receiving end of a mishap from Inspector Gadget's bumbling nature, and is accompanied by his own theme music during his main scene in the episode.

Colonel Nozzaire

 * Colonel Nozzaire is a former member of the French Foreign Legion and Gadget's new superior. Nozzaire hates Gadget and hardly tolerates him, because he is extremely stupid, repeatedly hurts him and/or wrecks his office. Nozzaire constantly tries to partake in missions himself, only to get captured by M.A.D. or become badly injured as a result of Gadget's interference or incompetence.

General Sir

 * The leader of WOMP, the General assigns missions to Gadget. He is completely oblivious to Gadget's incompetence and antics. General Sir favors Gadget over Nozzaire because he's kinder than Nozzaire.

Corporal Capeman

 * Inspector Gadget's sidekick, introduced in the second season, and voiced by Townsend Coleman. Capeman is a self-proclaimed superhero who acts in the manner of a stereotypical crime fighter, yet despite being more observant of details than the Inspector, he is equally as inept at interpreting them. Capeman dislikes Brain and is occasionally mean to him, despite Brain getting him out of trouble. Capeman is also obsessed with learning to fly and often mistakenly believes he has miraculously acquired the power of flight while in the midst of dire circumstances. Gadget almost always mispronounces Capeman's name as "Capman", while Penny calls him "Capey".

Mad Agents



 * The M.A.D. agents actually have names and are distinguished by their physical features:
 * Fred: Large, hulking build, low brow, no visible neck
 * Bruce: Muscular build and large chin
 * Slick: Slicked back hair and goatee
 * Lenny: Tall and lumbering, dopey-looking face and long nose
 * Jarvis: Fat, balding middle-aged man with no neck
 * Dick: Tall, thin, wiry limbs, combed-over hair and pointy nose
 * Squirt: Short and toad-like in terms of appearance
 * Pops: Bald, grumpy-looking old man with big jaw